![]() Make sure you read the stickies and resources in this forum and then get creative!Ģ) Ensure your mod conforms to our modular system: Our "modular system" is what allows the game to simultaneously load two mods that both alter the same file without getting confused - if both mods alter the exact same value, the game will take the settings from whichever mod the user set to have the highest priority. ![]() This is the Soviet Weapon mod it changes the graphics for several ballistic weapons and activates the AK-47 Xenonaut sprites: (the weapons.xml file should be opened in Excel)ġ) Create your mod: This is the hardest and most time-consuming part of the process - creating a mod that people will want to play. You can download an example mod here that will be a useful reference for how to create your own mod.
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